Capcom's long-dormant swordplay series is back in a big way. The publisher announced that Onimusha: Way of the Sword has already sold over one million copies across all platforms, and according to Capcom it moved that many in its first day on sale.
Way of the Sword launched on 4th September for PC, PS5, Xbox Series X/S and Switch 2. It's the first brand new Onimusha entry in over two decades, and its early performance has pushed the series past 10 million copies sold across its lifetime.
PC Was a Strong Showing
Capcom didn't break down sales by platform, but PC clearly did heavy lifting. On Steam the game peaked at 85,081 concurrent players, per SteamDB, and it currently sits among the platform's best-sellers. Capcom also brought the release forward earlier this summer, moving it up just days after saying it was committed to the previously announced 25th September date.
The result continues Capcom's habit of reviving its older franchises to strong effect. For comparison, the studio's new IP Pragmata sold a million copies in its first two days, while Resident Evil Requiem, Capcom's biggest hit of the year so far, moved five million units in under a week. In Eurogamer's review, Dom Peppiatt praised Way of the Sword for delivering deep swordplay while sidestepping the usual Soulslike design conventions.
Dawnwalker Hits the Same Number
Onimusha isn't the only game celebrating a seven-figure milestone this week. Rebel Wolves announced on 5th September that The Blood of Dawnwalker had passed one million copies sold, just three days after its 2nd September launch. "Thank you for playing, sharing, supporting, and being part of the community," the developer wrote in its post.
The dark vampire RPG comes from former Witcher developers, and PC Gamer's Shaun Prescott gave it 83% in his review, praising the storytelling and combat while wishing the studio had leaned harder into its time-limit mechanic. Prescott wrote that the game "is an effective piece of worldbuilding and storytelling then, but it doesn't make good on its promise as an innovative piece of RPG design," suggesting Rebel Wolves may have softened the time pressure to avoid frustrating players. Some of the earliest Dawnwalker mods remove the time limit entirely.
Both games arriving to solid reviews and strong sales is a bright spot during what PC Gamer describes as a challenging stretch for the industry. Dawnwalker had roughly 8,296 Steam reviews at the point it crossed a million total sales.
What This Means for Players
Onimusha's day-one million suggests Capcom is likely to keep the series alive rather than shelve it again, so fans of methodical, non-Soulslike action have reason to watch for more. And with The Blood of Dawnwalker performing well right out of the gate, Rebel Wolves has the momentum to expand its vampire RPG world. If you're tracking either franchise, these numbers are the clearest sign yet that both studios have room to build on what just launched.








