Control Resonant is the fastest-selling game Remedy Entertainment has ever released, and one week of its sales was enough to more than triple the Finnish studio's revenue for the third quarter. Remedy's latest financial results show Q3 revenue of €39.6 million, up from €12.2 million in the same period last year. Eurogamer puts the jump at 226 percent.
The game launched on September 24, according to Gamebonk's release tracker, on PC, PS5 and Xbox. PC Gamer notes that the quarterly figures include preorders and only the first seven days of launch sales. The millionth copy sold on October 15, faster than any previous Remedy game.

A profit after last year's Firebreak loss
Remedy reported an operating profit of €0.6 million for the quarter. That is thin, about 1.5 percent of revenue by PC Gamer's math, but it is a sharp reversal from the €16.4 million operating loss the studio posted a year earlier. PC Gamer ties that loss to the commercial failure of FBC Firebreak.
CEO Jean-Charles Gaudechon, who took the job earlier this year, framed Resonant as a turning point. "This is our first self-published game of this scale, built on our own Control IP," he said, calling the release "a defining milestone for the company."
The launch also lifted the original. Eurogamer reports that Control, the 2019 game, sold better this quarter than in either of the previous two quarters of 2026 and better than in the same quarter last year.
New players, wishlists and a divided critical response
Remedy says close to half of Resonant's players had never played Control before. "Reaching new players was a key goal for this game, and these early results indicate a growing audience for the franchise and for Remedy," the company said. According to Eurogamer, players in the US made up nearly half of the total across PC and console, with Chinese-speaking regions second and the UK third.
There is room to grow. PC Gamer reports that, by Remedy's own data, 2.4 million people still have the game on a wishlist without having bought it. Gaudechon said the studio's priority is getting the game to more of them. "As with the launch, we will invest with discipline, prioritizing actions with a clear return," he said.
The commercial run comes despite a mixed reception from critics. Eurogamer describes the game as artistically impressive but critically divisive: the move into third-person action won plenty of praise, while some reviewers found its story less sharp than the first game's.
Gaudechon said the full year now hinges on the coming months. "Sales over the remainder of the year will ultimately define our financial year 2026," he said. Remedy's other projects are moving ahead in the meantime, and Eurogamer reports that these include the Max Payne 1 and 2 remake.



