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← All news·NEWSJULY 26, 2026

New Baldur's Gate 3 Mod Adds a True Over-the-Shoulder Third-Person Camera

Modder Relysia's Nexus release swaps BG3's overhead view for a Dragon Age-style camera, with heavy customization options.

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New Baldur's Gate 3 Mod Adds a True Over-the-Shoulder Third-Person Camera
Image: Rock Paper Shotgun

Baldur's Gate 3 has always been built around a bird's-eye tactical view, but a new mod lets you play it like an over-the-shoulder action RPG instead. Uploaded to Nexus Mods last week by modder Relysia, it drops the camera right behind your character and sticks there, giving Larian's CRPG a look closer to Dragon Age than to the isometric Divinity games it grew out of.

What the mod does

The mod description promises a "true over-the-shoulder third-person camera" with a camera closely attached to your character, dynamic field of view when running, smooth crouch transitions, and full MCM (Mod Configuration Menu) support. In practice, according to both Rock Paper Shotgun and PC Gamer, it looks surprisingly convincing rather than janky, following your party neatly as you move around environments like the Undercity Ruins.

There is a catch. During certain gameplay actions, the view snaps back to the normal camera and then returns to over-the-shoulder mode once you are done. As the mod page explains, that switch happens "during gameplay actions, such as spell targeting, jumping, or inspecting." PC Gamer also notes the animations can look a little jittery, and that the effect may not hold up equally well across every location in the game, since BG3's environments were built to be viewed from a distance and shown off in dialogue cutscenes.

Why this one stands out

Getting the camera up close in BG3 was never impossible. PC Gamer points out that a third-person option was already achievable through Native Camera Tweaks or the popular WASD character movement mod. The difference here is precision: Relysia's version exposes a long list of settings, letting you tweak FOV, offset, camera height while standing or crouching, and even the horizontal tracking speed so the view does not jerk around with every twitch of movement. Rock Paper Shotgun notes there are more options here than most actual games ship with.

It is also designed to play nicely with other mods. The Nexus page lists compatibility with the WASD movement mod, which PC Gamer has previously named among the best BG3 mods. Stack it with a real-time-with-pause mod and you can, as PC Gamer puts it, replay the game "pretending you and your invisible cameraman have been isekai'd out of Dragon Age and into Faerûn."

Rock Paper Shotgun raises the obvious counterpoint: cameras are chosen deliberately, and a game is often best played the way it was designed. Larian built BG3 around that overhead tactical perspective for a reason. But that is exactly the kind of rule modding exists to break, and for anyone who spent hours in the character creator, a close, customizable camera is a fair reward.

What it means for players

If you have been eyeing a fresh Baldur's Gate 3 playthrough, this is a low-stakes way to make it feel like a different game, especially paired with the WASD movement mod for a more action-RPG flow. It is a PC-only, Nexus Mods affair, so console players are out of luck, and the occasional camera snap-back during targeting means it is a novelty layer rather than a total conversion. Still, it is another sign that BG3's modding scene keeps finding new angles on a game that already has plenty to explore.